Sunflower

The Sunflower Virtual Gaming Table is a game engine for tabletop games focusing on single player gaming with AI opponents. It allows defining games using xml markup only, without need for programming (and in the future, might include a dedicated game creating software to make it even easier). AI opponents are created with outside plugins that may be written in a variety of programming languages.

Current version: 0.28. The first game implemented on it is Hearts – download it here.
Note that it’s an early version, might be buggy and is definitely poorly documented. Read the README.TXT file for instructions.

For full information about the engine, and for instructions and explanations about how to make your own games for it – visit the official Sunflower engine wiki.

The engine is written in Java, and released with open source under the simplified BSD license.

Some screenshots:

WTactics

WTactics

Hearts

Hearts

Chess

Chess

Advertisements

8 comments on “Sunflower

  1. Pingback: Introducing: Sunflower Virtual Gaming Table | Shai Shapira

  2. Pingback: Architecture of a Sunflower Game | Shai Shapira

  3. Pingback: Longings for peer-to-peer multiplayer | Shai Shapira

  4. Pingback: Sunflower Gameplay Video | Shai Shapira

  5. Pingback: December Update | Shai Shapira

  6. Pingback: Scripting In The Sunflower Engine | Shai Shapira

  7. Pingback: Making tables for the Sunflower Engine | Shai Shapira

  8. Pingback: New project: Automatic game art | Shai Shapira

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s