I’m getting increasingly convinced that my main game idea is indeed what I want to do for the LPC, so I decided I might as well declare it – here it is, my project’s official announcement. I’d love to hear your opinions.
I’ve chosen a very uncommon genre: My plan is a sports management simulation, in the spirit of Championship Manager and similar games. However, the “sport” here is not football – it’s fantasy-style tactical combat. You’ll need to hire the finest warriors your limited budget can buy, train them constantly to improve their weak spots or strengthen their specialties, get them the finest equipment possible to give them the edge over their opponents, choose tactics that let them use their strengths to break the opposing team and eventually win the championship.
So that’s the general plan. Now for the actual dev diary – what did I do today?
- Built the basic combat engine. Warriors now go on the arena and are able to perform actions, once I define what those actions can be. This is still behind the scenes – still no actual characters on the screen.
- Built an initial skeleton for the team management module.
- Worked on the setting. I hope that tomorrow the official wiki will open and the background plot, major characters, and more[1] will start slowly building. The actual game will not contain much plot (by nature of the genre), but I do intend to place it in a rich world, where you can really understand what’s going on and why things happen as they do.
While I’m currently going for it, I’m still not 100% sure about it, and I do still have backup plans in mind. My main concern is that the genre is too esoteric and unpopular. So if anyone wants to give me some feedback, I’ll appreciate it – have you ever played a game in this genre? If so, did you like it? If not, do you think you might?
[1] Also, a name for the project, which it still lacks.

Do it!
This definitely sounds like a good idea.
I don’t play games like this because I never had the occasion.
I’d be glad to test yours in a month
Thank you! I really hope I’ll manage to give the genre a good name (which is not easy in a month’s development…).