I’ll be working quite seriously on my Liberated Pixel Cup entry over the next month, so I thought I might share my progress here in a little dev diary. All relevant blog posts will start with “LPC Dev Diary”, so if you don’t care about those, just skip them.
Anyway, day 1 was quite productive, with me having started the project officially, set up my source control repository, and my got the following working:
- Tile engine, reading tiles from given files and saving them to memory.
- Tiled maps, using the tiles from the above to draw the tiled world on the screen.
- Primitive map editor, allowing me to change tiles on the fly to see how they would look like.
It might sound fancy (the word “Engine” automatically makes any software description sound like Batman’s next gadget), but it’s not really that much.
Anyway, the game is also advancing in the design front (i.e what the gameplay would be like) and setting front (i.e plot and such), but I’m still remaining silent on that, until I’ll be more confident with what I’m going for.
