Time is running out, and the project is advancing nicely. I changed a few of the things I thought about the last time – the game will be a little bit simpler in mechanics to make sure it’s well balanced. There will be no special abilities or advantages to having more tiles at any given time, instead I’m going for a more complete Reversi style – tiles which you step on will change only if they haven’t already been changed – so once all tiles in the screen changed from the original terrain type to one of the two players’ types, the game is over and the winner is the one with the higher percentage of the board. To prevent developing an easy always-win strategy, the structure of the level will be randomly generated each time – in addition to ordinary tiles, there will be obstacle tiles which can’t be walked on, and can’t be part of a connecting line (so, if you have the rightmost tile and the leftmost tile in a certain row, you don’t get all tiles in the middle if there’s an obstacle somewhere in the row). Multiplayer levels will always be symmetric to prevent unfair advantages to any player.
On the single player front, the main opponent will be trees. Trees are stationary, and constantly alter the terrain immediately around them, slowly advancing outward. On each single-player level you’ll need to hurry up and get the strategically important tiles before the trees capture them. Here as well, your goal is to get a majority of tiles on the board.
Here’s what it currently looks like:
On the screenshot, the player is spreading farmland terrain and the trees are spreading volcanic terrain (the default being grassy terrain). I hope to change the trees to be more appropriate to each terrain type (also, I seem to have screwed up the shadows, I’ll fix that). The level currently has no obstacles – obstacle generation is my main challenge for tomorrow. Also, I’ll want to generate some non-obtrusive things for the level, simply to make it more interesting aesthetically.
All together – I’m feeling good about it. The game is starting to feel fun, I think it looks quite lovely (I’d love to hear what you all think), and I think I’ll be able to complete it in the remaining time.







